Stable progression
PriestRangerSorcerer
Frontline sustain + boss pressure + wave clear
Replacement rule
Replace Sorcerer only if bosses, not waves, dominate total run time.
Give every slot a job, then replace a hero only for a named failure. These teams are testable starting points, not final answers.
Frontline sustain + boss pressure + wave clear
Replace Sorcerer only if bosses, not waves, dominate total run time.
Test both v1.01.00 buffed trigger loops behind sustain
Keep it only if Slayer target uptime and Hunter triggers both remain consistent.
A simple boss and progression baseline
If Priest never needs to heal, compare Ranger + Sorcerer or Ranger + Hunter.
Stable ranged uptime when the stage allows it
Solo is efficient only when deaths and reset time do not erase the extra slot savings.