Build by job

Task Bar Hero Team Builds

Give every slot a job, then replace a hero only for a named failure. These teams are testable starting points, not final answers.

Strategy v1.01.00 · Reviewed through v1.01.04
3 heroes

Stable progression

PriestRangerSorcerer

Frontline sustain + boss pressure + wave clear

Replacement rule

Replace Sorcerer only if bosses, not waves, dominate total run time.

3 heroes

Post-patch pressure

PriestHunterSlayer

Test both v1.01.00 buffed trigger loops behind sustain

Replacement rule

Keep it only if Slayer target uptime and Hunter triggers both remain consistent.

2 heroes

Safe carry pair

PriestRanger

A simple boss and progression baseline

Replacement rule

If Priest never needs to heal, compare Ranger + Sorcerer or Ranger + Hunter.

1 hero

Solo benchmark

Ranger

Stable ranged uptime when the stage allows it

Replacement rule

Solo is efficient only when deaths and reset time do not erase the extra slot savings.