Hunter
Attack passives improved; Explosive Bolt triggers at 5 basics; Shock Bolt at 8 with stronger scaling; base speed is 850.
Do not rely on launch-week B-tier conclusions. Count actual bolt triggers in a fixed window.
v1.01.04 is the current client, but v1.01.00 is the strategy-changing class and combat baseline. Versions 1.01.01–1.01.04 are primarily fixes.
Attack passives improved; Explosive Bolt triggers at 5 basics; Shock Bolt at 8 with stronger scaling; base speed is 850.
Do not rely on launch-week B-tier conclusions. Count actual bolt triggers in a fixed window.
HP and movement passives improved; Crushing Blow triggers at 4 basics, Ground Slam at 7; base speed is 900.
Old low-tier rankings predate the faster trigger loop. Compare uptime and first-death time together.
HP regen improved, the 70-point passive became Max HP +30, elemental resistance was corrected to 5%, and melee armor reduction can reach 85%.
Remove the bugged 30% resistance assumption and stop adding armor after the current cap.
The 50-point elemental resistance passive was corrected from 20% to 4%; base speed rose from 700 to 770.
Recheck elemental survival; do not assume pre-fix resistance values are still protecting the party.
Ranged physical monster attack damage fell 25%, ranged elemental damage fell 40%, and armor Max HP rose by up to 1.5× depending on the item.
Retest damage vs survival slots. A pre-patch defensive slot may now be replaceable—but only after a controlled run.
The exact changes above come from the official patch. Class ordering and build direction still require a retest with your gear, stage, and party.