Conditional class guide

Two Testable Hunter Builds for Task Bar Hero

Use Hunter when a fast basic-attack loop can repeatedly trigger high-impact bolt skills.

Strategy baseline v1.01.00 · Reviewed through v1.01.04
Patch impact

v1.01.00 buffed attack passives, cut Explosive Bolt and Shock Bolt trigger requirements, raised Shock Bolt scaling, and increased base movement speed to 850.

Read the full class impact →
01Patch-backed test

Bolt trigger loop

Best for: Post-v1.01.00 wave and boss testing

Core decisions

  • Explosive Bolt: trigger requirement 6 → 5
  • Shock Bolt: 11 → 8, with stronger scaling

Stat order

  1. Attack Speed
  2. Attack Damage
  3. Area only for multi-target stages
How to verify

Count skill triggers in the same time window, then compare total clear time—not tooltip damage alone.

02Cross-checked direction

Mobile ranged carry

Best for: Stages where repositioning loses uptime

Core decisions

  • Use the 850 base movement speed to preserve attacks
  • Pair with a stable frontline

Stat order

  1. Attack Speed
  2. Attack Damage
  3. Only enough survival for unavoidable hits
How to verify

Watch attack downtime during movement; keep the setup only if mobility produces more real triggers.

Avoid these traps

  • Using pre-patch trigger counts
  • Valuing attack speed without counting actual bolt triggers

Useful partners

Open team compositions

Frequently asked questions

Is Hunter universally best in the current patch?

No. Class value depends on the goal, party, real uptime, and gear. These are two testable directions, not a universal ranking.

Which version is this page reviewed for?

Class strategy uses the v1.01.00 balance update as its baseline and is reviewed through client v1.01.04.